This is the research blog for the PhD trajectory of visual artist Alexandra Crouwers. The Appeal of the Unreal is part of the research proposal title, and concerns, amongst other things, the emotive quality of dead things, simulations, screen culture, and virtual nature.
Alexandra Crouwers is member of the Deep Histories Fragile Memories research group, part of the Lieven Gevaert Research Centre (KU Leuven) and the Intermedia research unit of Luca School of Arts, Brussels.
This blog is here for several reasons: the posts collect all that has to do with the research, it functions as a reminder, and as a way to communicate progress and findings. Please keep in mind this blog is a work in progress.
Research update, February 2020.
The research has taken a new turn, shifting its focus. The main research project will investigate ways to deal with solastalgia, or ecological grief.
Solastalgia has its own sub-site. Find it here.
0. The internet is made by people. This realization lingers in the codes that make up the websites in our browsers, in the collaborative effort of the Wikipedia project, and in virtually any…
March, 9, 2020. First visit to the American Museum of Natural History. We’re about 6 weeks into the Covid-19 corona virus frenzy, which became global right before I traveled to the U.S. as…
The Solastalgia project now has its own subsite: www.solastalgia.theappealoftheunreal.com.
A shift in research focus from visual illusions to something more relevant. Meet Solastalgia. More on this soon.
A skeuomorph object wants you to believe it’s made of another material: it’s an imitation-look. This post will expand.
The Three Motions of Loom: shuttles. An experimental non linear text on weaving as animation and time-traveling as a research method.
An experiment in animating a double sided tapestry.
Château de Breteuil near Paris, houses a collection of automata and period room dioramas, depicting historical events that may or may not have taken place in the castle. Visited Oct. 2019.
Work in progress: an overview of visual illusions and illusionist effects: suggestions of depth and/or movement.
Daguerre and Bouton’s only remaining diorama at the church of Bry-sur-Marne: a piece of religious high-tech theatre. Visited October 2019.
This is part of a text, published in April 2019 on my portfolio site. It talks about the boundaries of the diorama, and Lascaux III as a simulation.
This text was first published in April 2019 on my portfolio site. It takes a closer, critical look at one of the ‘magical’ animatronic dioramas of Dutch theme park Efteling.
Originally meant to promote a game, this 2 hours and 40 minute real time simulation, based on the actual events and timeframe of the sinking of the Titanic, displays an eerie artistic quality…
London, Vol 6, edited by Charles Knight, 1844. CXLIII: Exhibitions of Art by J. Saunders. p283 – 285. Excerpt. The eye witness account of J. Saunders. (…) let us pay our two shillings…
Charles Wilson Peale (1741 – 1827) was an American painter, scientist, naturalist and inventor. He’s most known for his portraits, and for setting up one the first museums in the United States. Peale’s famous…
Apart from humans, there’s at least one other species associated with the production of ‘art’: the Australian/New Guinea bowerbird builds elaborate architectural constructions to lure its mate to its lair. These ‘nests’ are…